XR & Immersive Reality at SCAD. Building real-time environments, XR experiences, and VR worlds — from Unreal Engine 5 to Unity.
I'm an XR Designer/Engineer studying BFA Immersive Reality at SCAD, graduating May 2027. My work lives at the intersection of real-time 3D, spatial computing, and live experience design.
Long-term goal: To become an XR developer specializing in immersive technologies, and eventually create large-scale live experiences that blend digital and physical worlds for concerts, events, and entertainment productions.
Also a tattoo artist under @4137_tattoo.
Real-time 3D environments for AR, VR, and mixed reality using Unreal Engine 5 and Unity.
XR visuals and immersive environments designed for concerts, events, and large-scale productions.
Procedural materials, Niagara VFX, and visual shader development for cinematic real-time renders.
Custom tattoo artwork under @4137_tattoo. Bridging digital design sensibility with analog craft.