XR
Available for Work · 2025

HYUN
DESIGNER

XR & Immersive Reality Designer at SCAD. Building real-time environments, AR experiences, and VR worlds — from Unreal Engine 5 to the stage.

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Unreal Engine 5
Unity XR
Immersive Reality
Autodesk Maya
Substance Painter
Stage Production
AR / VR
Niagara FX
Unreal Engine 5
Unity XR
Immersive Reality
Autodesk Maya
Substance Painter
Stage Production
AR / VR
Niagara FX
Selected Work
2024 · Featured

XR Stage Production

Unreal Engine 5 Real-time Live Event
2024

BMW AR Customization App

Unity AR Foundation
2024

Squeegee 101 VR

Meta Quest 3 VR
2024

Desert Survivor VR

Unity C#
2024

Music Video — YAD

UE5 Cinematics
About

Crafting worlds
that exist
beyond screens.

I'm an XR Designer studying Immersive Reality at SCAD, graduating May 2027. My work lives at the intersection of real-time 3D, spatial computing, and live experience design.

Long-term goal: designing XR environments for large-scale live events and stage productions — where thousands of people experience the impossible together.

Also a tattoo artist under @4137_tattooist.

5+
Projects Shipped
2027
SCAD Graduation
2
Disciplines
Ambition
Unreal Engine 5
Unity / XR
Autodesk Maya
Substance Painter
Niagara / VFX
Blueprints
C# / Scripting
Figma / Adobe
What I Do
01

XR Environment Design

Real-time 3D environments for AR, VR, and mixed reality using Unreal Engine 5 and Unity.

02

Live Stage Production

XR visuals and immersive environments designed for concerts, events, and large-scale productions.

03

3D / Shader Art

Procedural materials, Niagara VFX, and visual shader development for cinematic real-time renders.

04

Tattoo Design

Custom tattoo artwork under @4137_tattooist. Bridging digital design sensibility with analog craft.

Let's
build
something.

your@email.com ↗