2024Unreal Engine 5Real-timeLive Event

XR Stage Production

RoleXR Environment Designer
ToolsUnreal Engine 5, Blueprints, HLSL
Year2024

Overview

A real-time XR stage environment built in Unreal Engine 5 — a pink foggy cityscape with a procedural emissive window lighting system, designed for live stage production.

UE5
Unreal Engine 5
Real-time
Rendering
Live
Production

The Challenge

Designing a fully real-time XR stage environment using Unreal Engine 5 — a pink foggy cityscape with procedural emissive window lighting for a live stage backdrop. The goal was a cinematic, high-performance scene deployable in a live production context.

XR Stage 01
XR Stage 02
XR Stage 03

Technical Approach

Built a procedural emissive window material system using Blueprint and HLSL Custom nodes to simulate hundreds of building windows without using RectLights — solving major performance bottlenecks. The fog and atmosphere were tuned using UE5's Exponential Height Fog and volumetric clouds.

Key challenge: Achieving the dense emissive glow look without destroying GPU performance in a real-time context.

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Result

A fully real-time stage backdrop with dynamic lighting, atmospheric depth, and a signature pink-hued cityscape aesthetic — optimized for live event deployment.

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