A survival VR game built for Meta Quest 2/3 — players navigate a desert environment, managing resources and interacting with the world through full roomscale VR.
A survival VR experience set in a desert environment, built for Meta Quest 2/3. Players must navigate environmental hazards, manage resources, and survive — all in full roomscale VR.
Developed in Unity with full C# game logic — inventory system, health/hydration mechanics, and environmental interaction. Used AR Foundation mixed-reality pass-through elements and Meta Quest's spatial anchor system for environment persistence.
3D assets modeled in Autodesk Maya and textured in Substance Painter.
A complete VR game loop with survival mechanics, environmental storytelling, and Quest-native interaction design — demonstrating full-stack VR development from design to deployment.